I tried this and for the most part I had a fun time. There's some entertaining dialogue and even a couple of moral choices which genuinely made me rethink about how I approach the trolley problem because they reframed it in a different way. The ghosts are cute too.
However, the scenarios and mechanics overall get a bit samey. From the games introduction I was hoping for more absurdness (humans can't be trusted to drive, they can't make good moral choices, unlike AI's!), more interesting or funny moral dilemmas, or maybe mixing up the mechanics some more, but I got bored before anything like that showed up, and the game outstayed its welcome before I got to the level named after Initial D which presumably has multitrack drifting.
TLDR: this game might entertain you for awhile, but it overstays its welcome and I got bored so I never finished it.
Now, a minor note, but there were a couple scenarios where I have an issue with the writing.
So
firstly, the game does make some judgey assumptions about the players
opinions towards drug addicts which left a bad taste in my mouth. In one
scenario you choose between letting a mohawked drug addict or person in
a suit die, and then it says "maybe the decision in the last scenario
was too obvious" and switches who the drug addict is. This to me feels
like the game is assuming most players think that drug addicts are
inherently worth less, and given that the games tone is usually
quite lighthearted, this felt kinda jarring.
The second note is that you can choose to push a fat man in front of the trolley to stop it and save people. Now, I can see the logic as to why that would stop a trolley in real life, but honestly ramming into anyone would probably stop a trolley and given that the trolley can happily ram through 5 people with no issue, it just feels like a lazy fatphobic joke where the punchline is "Fat person got hurt!"
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