This is the most challenging roguelike I've ever played. Initial freediving passes are rewarded by an undisturbed silt layer. It takes several rotations of an area just to map out a strategy of how to proceed. The mechanics of the life line just works beautifully. Even quick jaunts down well placed lines are rewarding when you don't have a lot of time. Every death is truly a major setback. Kudos to the developer on this one.
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