"An Easy Target" here again. A worthy successor to FS1, and one of my favorite games that I've played through all the way on Steam.
Before I continue let me apologize for that abhorrent mix-up on my part where I had assumed FSH's music was originally composed for it and went... acting on that assumption when I heard it elsewhere. I know I must have caused embarrassment, and I hope to avoid the same mistake in the future.
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The gameplay in Harvest is pleasant and relaxing, and like FS1 it is easy to grasp yet can take some skill to master. I like the successfully easier default difficulty than FS1, and the temperance of this with mandatory board-clearing to move on and customizable difficulty in the form of "valors".
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If the empassioned ramblings on Steam forums weren't indication enough, the seed of interesting lore and world-building hinted in FS1 blooms as a radiant tree in FSH. I for one have uninstalled the games I've cleared on Steam, but I stand ready and eager to reinstall FSH when I next want a fix of the lore entries. Your writing is poetic, and yet varied across the entries to communicate the nature of the intended speaker.
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FSH stands as a low-pressure game with great rewards and heart throughout. You have my seal of approval.
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