Loved playing this game! It's very streamlined mechanically and easy to play. It does require everyone to be comfortable taking the wheel in terms of the narrative, but the provided adventures have a great variety of prompts to get that going. I especially like the inclusion of multiple prompts on most cards: great way to have to steer the random elements towards something coherent.
Something mechanical I'm not fond of: I don't really like that finding the solution to the mystery is in the hands of the dice. It feels very anticlimactic when that roll fails and it knocks all the momentum out of the flow of play. Sure, you can avoid this by gathering lots of clues before triggering the Theorize move, but then, the roll becomes pointless.
Some minor technical issues: There are some typos and missing rules (particularly regarding equipment – I know this is addressed in Kickstarter errata but that document doesn't seem to be available on Itch yet).
It's also a significant amount of work to develop your own scenarios without adjusting the gameplay. Writing your own mystery would either require producing a LOT of prompts or eschewing the card-drawing in favour of something more railroaded.
Overall a fantastic game that does a lot of things right! Would play again.
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