I love the game's ethos and setting. The mechanics fairly easy to learn and relies on player creativity to supported by flexible abstractions. Depending on your group this might be just your thing, it is very similar to Fate or Apocalypse system. However I wish there was more integration of the mechanics into the world and goals of the designer. If combat and social interactions have the same mechanics and in game costs there must be strong player taboos against using unjustified aggression to get your way. There are few in-game incentives to keep the guiding players from tenchcoat-cyberpunk, or separating the GMs power as arbiter and the forces which stand against the characters.
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