Very interesting! I especially liked the concept of pulling back into a museum-like framing device that's still kind of in-fiction, and mixing in development notes along with narrative ones. Good VO performance in the monologue too, although I did start to lose the thread of it as the room changed (perhaps by design). The only real complaint I'll make is that the letter bit was quite flat, between having little visual interest and not being voiced (I think? I didn't hear any VO). Anyway, it's always great to see things I've never encountered in a game before. I think it's that creativity or freshness that separates a game like this from ones that come across as merely pretentious - because it intrigues and stimulates the player from the start, the player is motivated to engage with what the creator is trying to express, rather than just feeling excluded if they don't "get it."
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