Somewhat decent clicker game, but lacks a lot of depth in its main mechanics (although the event system breaks the core flow and is pretty good!), as well as it needs some clarification as to how long the days are (like a gauge or a timer for the day).
The facilities were maxed in 30 minutes, as well as my supplies stocks. There was nothing left to do but build spaceships afterwards.
The main story might also need some tinkering, as I was finished with everything by the time I had to finish the "get 10 events" objective, so afterwards the events became literally useless.
I don't need money if I can't use it, nor do I need to click on supplies when my stocks are always full! An event to boost the speed of crafting would've been awesome, though, but I never got any so I don't think they exist.
So all in all, there's some interesting ideas, with the factions and events, but the game stops being interesting after 30 minutes when everything is maxed.
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