I am loving our ongoing Scum & Villainy campaign! The playbooks are well-defined and the setting is a nice take on various elements of the great space adventure/western/fantasy/opera stories. My main points of criticism have to do with elements of the Forged in the Dark ruleset that I find cumbersome – mainly, the slight excess of mechanical resources that have narrowly defined uses and sometimes unclear fictional positioning (I'm thinking in particular of special armour and gambits), and the overwhelming number of factions – or stymieing – in particular, the fact that downtime actions are focused on individual rather than group projects feels like a missed opportunity. Overall, a great game that takes a bit of getting used to in order to make the most of it.
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