I am close to finishing my first playthrough and I am having great fun with it.
Classes:
Class Fav: 1: Wreaker / Wildcat; 2: Assault; 3: Butcher
I had the problem of getting 4-5 recruits after a full map exploration and I was just drowning in recruits. Also when selecting units before embarking on a quest, there is no hud info for their skill points which made it harder to choose and differentiate from units.
Weapons:
Most of the weapons I have used stopped at tier 5, with only having a single tier 6 rifle.
Items:
You got your healing items, your grenades, revive, and buffs. All are good, I always aimed to use the highest Tier of items because power creep. I neve used the buff item adenine due to needing to always move first before firing.
Accessories:
Standard improve stats were good, sometimes I would go down a tier from +10 aim +15 crit to +10 aim +1 range because i felt it made a difference. I liked the early game items gave some special effects and waas good overall. I never used the HP boosting items as I never felt a use for them; though i often got to low health for some missions. I believe its called the overloading core or what to allow all energy shots be fired at once. It was very broken but my favorite with a wreaker's catastrophe cannon; I got it late game where it clearly belongs.
Missions:
I liked the missions though they can get repetitive. Stronghold takeovers were my favorite as there's tons of enemies to mow through. Planting the bomb was my least favorite because interacting with the items are slow, also Item collection was not fun as it was very slow. I tried to play more recklessly and pick up items during combat which was kind of fun but it is way easier just to finish the combat and auto move to the loot, love the auto move though, made things go way fast.
I like the high and low alert system currently implemented. Made things go way faster as I am not forced to slowly crawl to find the next pile of enemies else be caught off guard. Made missions fast paced and such; and there is still a level of caution to be taken else you may accidently activate enemies.
Enemy AI was simple but did its job well; I cant think of other methods of AI other than adding more skills and such. The difficulty spike was done well. Whenever the game starting to feel too easy, the jump in enemy difficulty felt refreshing.
Overall:
Its a good game; I don't know why I spend as much time as i did reviewing it.
For the future: I was browsing your discord and looks like your in a good amount of development already. I dont know if you would enjoy even more opinions on of what direction to take your game but I really want to get mine out there.
You know how the Wrecker's skill "Total Mayham", instead of nerfing it like a reasonable developer who is sane; It would be very interesting if everything was buffed, from enemies to allies. Like some classes are already near that level like the wildcat's multi target attack and the assults 3 shotgun shot unload. But like im imagining these survivors are out here being the best of the best and doing impossible things and that entails like wicked matrix levels of cool. I realize im thinking of a games like Gears of War Tactics or Xcom Chimera Squad.
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