just some random feedback for the game
the game should have an "skip already seen" option instead of the auto-skip it currently provides, it's standard in this kind of game
the part time job is really unbalanced, provides a lot of charisma exp and 25k easily, unbalanced imo, at least in comparison with the rest of the game
the buy credits from the peeptube store should have a buy max button
combat should have faster inputs, providing keyboard and gamepad inputs should make it more convenient, also, maybe just clicking the enemy should attack it? this is not really necessary but it would make the game feel more polished
you should get more viewers for doing more daring things with the girl, it felt like just going and coming would give me just as many viewers as spending 10 min doing everything the game has to offer
at the end of the game you end up with a LOT of stamina and combat ends up as more of an inconvenience(a shitty timegate for this kind of game), imo you should either add more upgrades to late game combat(idk maybe 25k for +1 dmg) or add an "auto-resolve" feature, so maybe instead of spending 5 min in one fight in the lab i can just click auto-resolve, lose like 300-500 stamina and spare myself the trouble
on the topic of the runs, the scaling is exponential, and it's obvious it is from the very first moment you do it if you think about it for a moment, so if you start with 100 stamina, you'll have 120 by the end of the first run, then 144,172,207,250, 600 by the time you do your first 10 if nothing else changes, and then by 20 you'll have like 4000, i can't really explain this one well but it just doesn't feel right, the entire thing kind of stinks, because you don't get much in terms of strength by running, you get stronger by the events and books, so there's no incentive to actually do the runs untill your stats are better, but by then instead of getting like 20% more stamina per run, you'll be getting more like 50%, which will make stamina not really matter at all really fast, but the runs also don't really give much money and the opportunity loss from having less stamina to do things with yona makes it so you want to do runs but not when you're weak seeing as how they don't actually make you stronger, all of this compounds into a really strange mid-game, where you're incentivized to only do the part time job(does not cost stamina btw, insane decision) until you have maxed out stats, and by then you just blow through the beach and the countryside and you're never failing the checks for a better relationship
my suggestion would be more varied ways of getting experience
maybe the night attacks give you dex, part time gives cha and have another money making linked to intelligence
the runs should be giving you battle strength, to make it actually feel like a kind of rpg progression, so maybe another stat, books should cost more, like way more, so that players raise stats by actually playing the game and interacting with yona instead of just reading books
also the cheats should probably just be toggles in the settings
overall the art is really nice, would love to see scenes with all the enemies that you meet on the runs, but the game could use some balancing, there should be more incentive to actually interact with the 2 main gameplay loops, the runs and the night sequence, instead of a side minigame
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