I finally got around to checking out your game. Judging by the score, you've created a really beatiful and awesome game! From the very first seconds, you managed to evoke the same feeling I used to get as a teenager when playing indie games. I'd like to give you some food for thought. Does a adventure game that aims to convey atmosphere and the beauty of its scenery really need interaction? Is it possible to limit it to just movement and scripts? But I'll also note that you've incorporated the interaction tutorial in an interesting way. Also, from a multimedia experience standpoint, I want to point out that starting anything with an alarm clock or the protagonist waking up is a very overused clishe. I don't mean any offense - I'm just sharing these thoughts to exchange ideas. Feel fre to ingore what I've said :D. Thank you so much for your hard work, and I look forward to your new games!
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