I'm not 100% sure if the game fits the them, but I guess that's all up to interpretation. Regardless the graphics look great and the color palette works well with the game. The main mechanic is interesting but I feel like some fields I figured immediately what they controlled, others I was not sure about. The press shift to see interactable pieces is a nice touch that would come in handy if more levels with more complex mechanics are added. While sometime I felt stumped by the Punk, it felt great to figure out what a field controlled and how I could use it to solve the problem. If an update is ever made, a more interactive tutorial level which goes through the features and explains exactly what each field does might help those who feel lost and are just passing with luck alone.
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