Feels like someone just activated Unity's stock physics engine and threw a bunch of assets around. The first few levels are fun, but when the levels get longer, the game starts to feel tedious.
The level that finally prompted me to write this three-star review was "ProcGen Hills." I suspected from the name that it was going to be a level created with a stock Unity procedurally-generated terrain plugin, and it delivered. Also there are giant clouds that try to zap you, but the camera controls are a bit wonky, so it's hard to actually turn around and see the clouds in order to avoid them.
This isn't a very polished or well-designed game. That being said, for $5 it's got a decent amount of content; just be aware that not all the content is the same quality and this probably isn't the sort of game you are going to want to 100%.
A few other notes. I'm a bit disappointed this game didn't nail the retro aesthetic (in hindsight, I don't think the developer was trying to be retro). The music is alright; it is kind of nice that you can download it standalone.
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