TorqueL is definitely a unique puzzle platformer, but I think there's a good reason this style of gameplay has never been done before or since: the controls are very difficult to keep track of the moment you start to rotate. Death is unnecessarily prolonged by zooming out, showing you the goal, then finally bringing you back to your character each time as if you just started the level, which makes the process of trying to develop an intuitive understanding of the controls much more annoying than it needs to be. I'm sure there's something interesting here, but the learning curve is way too steep to feel worthwhile to me.
itch.io is an open marketplace for independent game creators. It's completely free to upload your content. Read more about what we're trying to accomplish and the features we provide.