A half-finished game that tries to be a horror and rhythm game but it doesn't really succeed at either.
There are four "story mode" tracks and three "arcade mode" tracks, though the only real difference between the two is that story mode plays short voicemail recordings as cutscenes between tracks. It will likely take a few hours to finish the game, counting multiple retries of the trickier tracks.
As a rhythm game, Stage Fright is very uneven in difficulty. The first couple of story level tracks are incredibly easy, and the difficulty suddenly jumps much higher for the last two tracks. I would have liked a smoother progression. Then, in arcade mode, "Polonaise" is almost impossibly difficult, and wasn't helped by the fact that (at least on my computer) the keys and the music weren't synched well, meaning after the first ten seconds of play they'd fall out of step with each other and I couldn't rely on the beat of the music to keep time with the key presses. I ended up finally beating that level, albeit with a very low score, by muting my computer so the mismatch would stop distracting me.
As a horror game, Stage Fright has a very, very vague backstory that relies on subtext to piece together. (I think the MC used to play in a duo with Hannah but got sick of her constant mistakes/insecurities and split up with her, so she drowned herself and now she's haunting him? Honestly that's not even a spoiler because it's all my own guesswork based on the few illustrations and recorded voice snippets in the game.) There is no development of the story, it just exists in the background as an explanation for the somewhat creepy/glitchy visuals and audio that you encounter during your performances. Nothing qualified as a real jumpscare. There are some static-y, blurry, or glitchy-looking images of the ghost and a dock that appear in the background, sometimes peoples' faces in the background get distorted or blacked out. Sometimes the audio is fuzzy/muffled, or the screen suddenly loses color and inverts, and at predetermined moments the tune morphs from normal to eerie. That's about it for "scares."
In the end, playing this felt more like a rhythm game trying to be purposefully mean to you with added distractions rather than a horror game using rhythm game mechanics to tell a story. The music is pretty good though, and the voice actors for the MC and Hannah were quite talented and delivered their handful of lines well. I think this game would have worked better as more of a spooky visual novel with the performance bits as mini-games throughout the story, maybe to unlock the next chapter. Then you'd get to actually learn the story, but still keep the rhythm game elements.
itch.io is an open marketplace for independent game creators. It's completely free to upload your content. Read more about what we're trying to accomplish and the features we provide.