as a foreword: i played through the game three times, picking a different character to investigate each time. i arrested the waitress only once, and i didn't tell the barkeep his poetry was great, but i feel i got most if not all of the important bits of the story during my playthrough.
it's good, i just wish the storylines diverge a bit more depending on your choices than it did; considering that's the game's only aspect of replayability, it's should have had more attention put into it. For example, the questioning the cop route seems completely pointless and doesn't add to the story at all, even though the P.I. points out his odd behavior like there's something to figure out there. And it's tedious having to read through 80% of the same dialogue each playthrough no matter your choices.
also whatever issues are between the waitress and the barkeep still seem really vague. I feel like the game points to the barkeep being involved, but i don't really understand in what way besides maybe a case of mistaken identity (though barkeeps responses seem too suspicious for that to be the case) or split personality? i also don't really understand why the waitress was walking in the alleyway talking to herself with a knife, nor how she "undermined" the P.I..
Perhaps these were issues because it was rushed for the gamejam, but if time was an issue then I feel the devs should have realized a multiple choice/ending aspect wouldn't have been the wisest idea and would have scrapped it. It's these things that made me feel unsatisfied by the end of the game. Everything else is great, the art, the requirement of multiple playthroughs, the music, the characters and the topics and ideas.
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