fun, i think some of the attacks feel a little too hard (any of the hand attacks) and the hand attacks in phase 1 can also be a little annoying, id also think that it would be nice if the player got some pointers on where to go in phase 1 as if they arent experienced they can be lost looking.. maybe have some areas gradually get blocked off if theyre dead ends that the player runs into via hands? im not sure, still very good and it gives me chills upon entering phase 2 (with the music's sudden shift into something heroic/brave as kris faces their issues)
a way to skip phase 1 could also be nice though unneccessary, as once you know where youre going its pretty fast
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