Too many different systems without anything to really connect them besides coins. The tree upgrades are too slim to be there, there is no way to guarantee item drops, the weapons feel distinct so the bonuses should be based on being crafted and not equipped so people aren't upset about having to use a different attack style they may dislike just for strength, runes being random is a needless just for the addition of random.
Decent beginning and fun art style but there game itself at its current standpoint leaves too many holes that a larger scope of a full release would just make these issues more apparent
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