Pretty cool game - something about the UI, seeing things as a "grid" style battlefield and not seeing the enemy directly but also getting the feeling that something could happen to you at any time keeps me a little on edge. Giving 4 stars just because it froze on the 3rd stage with the scouting mission - the one with an Enemy AT, but other than that, I thought it was simple and effective. Perhaps some ideas for the later stages could be adding anti-sniper techniques from the enemy (a mortar strike is getting closer to the player and they only know the general location) or if the player's safety leash is removed by "not knowing" if they are spotted or not? Keep up the good work!
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