EAT GIRL is a surreal pac-man style game that chooses simplicity and subtlety as its method of expression. You're dropped into the game with no dialogue or explanation, mechanics are not explained to you, and you are not told if you've finished all the levels once you have. Instead, you're to figure out intuitively everything the game asks you to learn and, what with the game's unfortunate relative obscurity, it's difficult to even really google around if there are things you don't understand.
With that silence on the part of the dev, though, comes more implicit expression and a trust in the player to figure things out on their own. There's no individual mechanic that's hard to figure out and there's no secrets that are too hidden for the discerning eye - though, I did struggle to find one level through simple stupidity on my part (read: I forgot to check behind a crate I went out of my way to break so I never found the level there).
The aesthetic is great, with striking colors and pretty backgrounds creating an atmospheric, though genuinely comforting, world. The self-contained nature of every level combined with the symmetric design that they all for the most part share makes it feel like you're apart of a well-oiled machine. Every level is a new mechanism with which you must join and work alongside, this feeling being apart of what makes the game a comfort, every level is you learning to fit into your world, and it's a joy to fit in. This pleasantry lasts until the end of the game, by which point each mechanic has been explored to a reasonable extent without ever outstaying its welcome.
Pac-man fan or no, EAT GIRL is worth checking out for anyone with a few hours on their hands.
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