I use this when I GM and it's pretty great, but I have to add my justifying 2 bits as to why it isn't a 5. I have a two nitpicks with it. As both a GM and a Player I can understand the design desire to remove multi-attacking to streamline turns for enemies. But it feels like this reduced the effectiveness of armor even further when it was already being viewed as the least useful defense by the majority of the community. Also multi-attackers were one of the solutions to invisibility that was not just use one of the three reliable characters and accept doing negligible damage to the invisible characters. The Rebake does a really good job of addressing the somewhat excessive hit bonuses of the enemies but in the process of balancing multiple hits by very accurate foes it inadvertently makes the defensive style of armor feel less effective in play at the middle levels or higher. I'm still hitting armor players on a 3 on the d20 but now they don't feel like they are soaking up damage that much better than the supposedly softer evasion characters. The part that gets me is how mixed bag the redesigns are on this. Some of the multi-attackers got effects that make armor still somewhat effective against them but others are now significantly better against armor. A lot of AP tags and sources of Shredded got thrown in also. My other issues is the number of things that seem to just be damage maxing encouragement. Saves being removed, marks that are not tech effects and cannot be cleared through any player action, and automatic free damage. The only response to these things is to kill the enemy in question. A lot of the stuff in the book is designed to encourage player interaction but some stinkers of uninterruptible unavoidable rudeness snuck through.
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