I understand what this game is trying to do; Framing the act of climbing a mega-structure using a minimalist mechanic as a religious experience. I get that, and I don't think the game necessarily fails at that goal. The game has some ominous imagery that contributes to that tone and the sheer size of the mega-structure is daunting. However, it ultimately fails at providing enough imagery, narrative context, or mechanical complexity to keep me engaged. By the time the game escaped the seemingly random placement of Unity primitives with rock textures, I was only continuing to play the game out of sheer stubborness. It also didn't help that, for whatever reason, the Windows executable failed to run at a consistent framerate (consistently less than 30 FPS despite my computer having a fairly good graphics card). The performance would be fine if the game was attention-grabbing in a visual sense, but it's not.
2/5 Stars. It doesn't fail its goals, but it does the bare minimum to get its point across and that's not good enough to wow or impress me. The performance problems are just the droplets of lemon juice on a meal I wasn't enthusiastic about.
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