It's a match-3 game with a dainty storybook "mori kei" sort of aesthetic. I love that style, so I thought most of the design was very cute and pretty. The only design element I disliked was the stock-photo-esque garden/forest images behind the gameplay, It's too busy and clashes with the simple/clean lines and soft colors of the artwork, personally I think just a plain soft-colored background would be better. That's just preference, though. The music is calming and meditative, fitting for a relaxing casual game.
I like match 3 games, so I was looking forward to playing this. However, the buggy experience is why I have to rate the game 1 star. The controls can be laggy, almost "sticky", where selected flowers need to be clicked/dragged more than once to actually move. On the first level with flower quotas, it wouldn't register when I collected the correct flowers (although this issue was fixed when I restarted). On a couple of levels I saw one flower "stick" on top of another instead of disappearing and the square it was on stayed blank for the rest of the game. The big issue was that some levels recorded my final score in the negatives for whatever reason, so I wouldn't earn any "leaves" for having completed that level.
Additionally, the balance feels off on some of the levels, particularly the ones where dragonflies need to be made and then aligned perfectly to clear birdcages that otherwise aren't touching anything, all under a time crunch. I think it would feel a lot less punishing if devs took more inspiration from Candy Crush by allowing the combination of a butterfly and a dragonfly to turn all matching color flowers into dragonflies.
If the game is updated, I will give it another playthrough and update the review accordingly.
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