For being such a short game, this was very potent in terms of imagery. The camera angles accentuated the layouts of the levels and it just seemed very beautiful. I think the relative beauty and coziness of the environments + minimal sound design really made the ending hit harder.
Also, I really loved the foreshadowing of some of the interaction dialog - like when interacting with the bike on the street, saying something about "not needing this where you're going" or "letting the weeds and rust take it over." It was very ominous and led to the ending hitting hard in a good way, and not just being an unpleasant, out-of-nowhere surprise.
I really liked this, and I think the imagery will stick with me for a while.
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