As with most solo journaling games, you bring just about everything to the table yourself; but for all its brevity, the design clearly establishes exactly what it expects and wants this game to be.
Consent is put front and center here, and the tilt here is perhaps in how much consent the character can give. The player must pick how many cards to draw at the very start and that makes the outcome risky and difficult to judge. At the end, that outcome with fraught with choice, explicit and narrative.
In summary: hot!
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