This game is deeper than I thought. The mechanic is simple, just moving around while mossing everything is relaxing and nice.
But the execution makes it even more brilliant. Movement and platforming feels great. Exploration and how the map is connected is awesome, and the visual language contributes to make you understand this in every single room.
Also, when you discover any new mechanic, it's always presented where and how it needs to be to make it easily understandable (I really liked how you can go two different ways when getting the double jump and apparently finishing the game, and then when you actually finish everything, you can't get out of the final space).
Great idea, beautiful execution, extremely polished. Congrats.
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