don't usually like text based games and this one was a cut above, nice job and keep it up devs.
Edit: Its been seven months since my rating, came back to replay from the beginning, Still love the characters, art, and story but I'm running into bugs and usually reloading to your most recent save fixes the issue but I just got soft locked and I think my only option left is to reload the browser page.
Edit edit: Last edit was 10 seconds ago and reloading the page fixed it, also it kept my saves from that run so that's a bonus. The soft lock happened when I tried to do Bonbon's minigame when it has that explanation screen that says "hold to continue", I held to continue, the pink progress bar filled all the way up, the screen froze, and I couldn't click anything. Reloading the page fixed it but I imagine I was just LMB clicking to fast and idk if this bug/soft lock is specific to Bonbon or if it's shared between the other npc's. Something else I would like to just write down is that I would greatly appreciate a back button for dialogue and the options/choices. Back Button=Safety Net for FOMO
Edit edit edit: Finished the game or what there is to do so far. Still love the game. If I could add 2 things it would be a more detailed description when choosing between talking to a character and playing their minigame and a permanent timer on screen for the next event. Right now it is: you choose a location/area where the npc is, you choose to talk to them, some time goes by, and a little bit of the relationship bar fills up under status (and some of them, I haven't checked all of them, you can only talk to three times and on the fourth it sends you into another soft lock but at least you can get out this one by loading your last save) or you play their minigame, a bit more than "some time" goes by, and maybe a little less than a quarter of their relationship bar fills up. So I'd like for there to be text on the side of the options that says how many relationship points you'll get and how much time will pass. For a crude example "Talk= +5RP -10 minutes" and "Minigame= +20RP -30 minutes" or something like that. Then for the timer, it's just another clock or alarm right under the clock that's already there that just tells when the next event is. Not who the event is with or what relationship level is required just when the event is. Anyways, keep it up devs, can't wait for the update.
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