Short puzzle game with a small story. Not a ton of leeway for fitting in pieces but I've definitely seen games with less. Biggest issue however is the audio balancing,the background music is at a decent enough volume but sound effects (esp. those of repeatedly clicking to move objects to fit into the exact right spot to be registered) are painfully loud, like 10x that of the music and effects themselves sitting on high ends to make it feel harmfully sharp. Having even a global volume slider in game would improve it, especially if there's a plan to make a longer game, but as is, make sure to turn your system volume down before playing.
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