WRITING / PACE
Writing throughout the of the game was coherent and engaging, but maybe a bit contrived at times (writing seemed to consistently get better as the game went on, maybe rewrite the first few chapters after finishing the game, idk.) The short stories (Libra flashbacks) were my favorite part, I really wish the rest of the game could have the same emotional impact of those sections. Pace was slow, but I'm new to this genre, no grinding was really needed.
Mechanics
Total Mechanical depth is somewhat limited by rpgmaker. Combat feels samey to most other rpgmaker games, but the changing cast and many skills/items keeps encounters from being boring. Some moments were challenging, but I usually beat bosses on the first or second try.
Outside of combat: puzzles are okay,
TLDR
Favorite things
Gripes
Extremely impressive for a team of two people, gamedevs should be proud of themselves. (but please complete the game before 2050)
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