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GangsterSarac rated Project Teaser

A downloadable game for Windows.

Amazing recreation! I'm an Ue5 developer myself and I'm really curious about your implementation of the 'infinite loop' mechanic. Specifically, are you using Level Streaming to load the same corridor ahead of the player crosses the door. do you teleport the player back to the start of the loop with a transform offset, or is the entire level procedurally spawning? I'd love to know the technical logic behind your BP_Loop system