Interesting visual style and fun vibes, but the game is completely broken because the "progression" is extremely limited due to heavy initial RNG. Until you get some substantial upgrades, you'll be losing, because the initial setup is too random - Balatro solved this by having a very consistent starting point, allowing to easily complete couple of first antes. Here, depending if the mines get clustered or loose, you either lose or win. If you fail the initial game - the run is over, so back to square 1. This is not "difficulty", because the only solution is restarting till you get a solid start, and then just going with the flow. You can literally click 3 first tiles - 1 guaranteed to be safe, but often is just a single number, not a field - and then get 2 mines in sequence. TBH it's quite common, 16 mines for 64 fields give you about 1/4 to get shot initially, so about ~ 1 in 16 games you won't physically be able to do anything but straight out lose. Also, the non-square (actually, non-rectangular even) layout is problematic, it makes the game much harder than expected. A 8x8 start would be much more consistent than current 10x6 + 4 one.
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