Typically I come from RPGs from a more traditional D&D approach where the rule are exhaustive and clearly laid out. It has made it difficult for me to engage fully with light rules systems, especially 1 page RPGs. I think WYRM is the first "rules-lite" system that I read and immediately thought "Yeah, I can definitely see playing this and enjoying it fully."
The art is amazing, the rules feel just deep enough to give you some mechanics to bite into, but not overwhelming or prescriptive. I think the world "hook" is incredibly interesting and I cannot wait until there is even more content.
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