The atmosphere is cool, there is not enough radio on the wall from which some soul-rending depressive rock or postpunk is playing. For example, track Zemfira - "Do you want?" turned on the background just explodes the energy of the game for me.
The ending of the game seems to exceed the drama of the storyline - it might be interesting if the player experienced increasing psychological stress in the process - for example, the boss would come and swear at him or tragic message would arrive from close relatives who pushed the player to act decisively at the end of game.
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