Visually stunning game, love the Halloween theme.
The mechanics are easy to understand with minimal instruction. Figuring out which direction to dodge after getting hit the first few times felt satisfying.
I feel that the enemy should have some more attack variety/opportunities, like something where we can interrupt their attack/animation as a sort of counter, just like in the NES game, Mike Tyson's Punch Out. Only being able to attack after dodging doesn't feel as rewarding as finding possible routes for faster clears and damage optimizations. Maybe something like an attack that has noticeable wind up, you can punch them while they wind up for bonus punches compared to the normal amount from simply dodging.
Overall, great game that tests timing and patience.
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