Beautiful game. I played the developer's game The Space Between first and loved both of them. This game is stripped down to almost nothing in a way that reminds me of Samuel Beckett's investigations into nothingness.
Playing this game you are confronted with the basic horror of nothingness; when objects emerge from the static it's such a strange relief that I found myself desperately clinging to them, hovering around to listen to scraps of audio before once again reluctantly venturing out into white noise. It's a haunting game that gradually gives the impression of narrative then snatches it away.
"Nothing is more real than nothing." -- Beckett, Malone Dies
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