Extremely high quality. From the perspective of another person who has made models I'm impressed by a few things: the economy of the geometry, the quality of the blend shapes, and the accuracy of the rig. There are a few quads as needed to get a high-quality and smooth model and no fewer. The blend shapes look really good even in more extreme poses and they cover a lot of different kinds of clothing, which is extremely impressive to me. The weight paint is accurate and all the bones are pointing in the right direction.
The single place you might get stuck is if you're using this somewhere that expects the neutral position to be a T-Pose instead of an A-Pose, like Godot. It's still very usable there but you'll need to do some small tweaks if you're using an external animation library.
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