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silent_whisper rated Braindance

A browser game made in HTML5.

Pretty interesting concept, thought it was interesting how the sex scenes were incorporated.

Gameplay wise, there's quite a few things that I think could be improved upon. I'm not a fighting game wiz, nor do I play any, but there were flaws even a non-fighting game player would notice.

As such, here are the things I noticed during my first playthrough (playthrough=until I died): The default controls were a little confusing, considering that the attack keys were not directly next to each other so I kept confusing the X key for the C key. The arrow keys being the ones to move around were fine, but I prefer using ASWD, so I rebinded my movement keys to ASWD and the attack keys to two of the four arrow keys. The game felt a little more comfortable to play after making that change. So, what I'm saying here is that the default controls could be adjusted to have a more comfortable hand placement. Especially for those who want to play the game seriously.

As I was playing, I noticed how incredibly slow my actual movement speed was, which is a little annoying to be frank. I think it would be good to boost the walking speed a little, the dodge movement was rendered useless to me with how slow my character actually moved. Since I was moving so slow, the enemy was able to catch up to me easily and get their hits on me before I could even dodge properly.

Another thing I noticed was the lack of hit sounds when you attack and dodge, as well as sound effects in general; walking sounds from you or the enemy and sound cues for when the enemy is about to attack you. I find it rather important to have sounds like that in a fighting game, since it helps you gauge your attacks better. It would be good to add those as it would improve the gameplay by a lot.

I also found the hitboxes to be a little unclear, and also unfair while I was playing. I had to have my character directly on top of the enemy for the hit to actually register. Sometimes standing next to the guy worked, but most of the time my hits were misses just because my character wasn't overlapping with the enemy. Whenever I was standing behind the guy, it would count as a miss, even though I would be a reasonable distance away for my attack to still hit. I think it wouldn't hurt if the hitboxes were adjusted to be a bit bigger. You could also make the different attacks have different ranges as well. The heavy attack, which is a kick, could have a slightly longer hitbox than when you punch since your legs are longer than your arms.

Overall, you have a good starting point for this game. There are things that need to be added or improved, but it has potential.