This is a promising game, with an interesting twist to the Alice in Wonderland/Through the Looking Glass vibe and appeal to it. However, the game has a drastic problem, in my opinion, in which it seems like the design and puzzle choices are rather vague. I got a certain way into the game, and after trying what I thought was everything, and to quit in frustration. A challenging puzzle is one thing, but if you're players get down right frustrated with your work, you need to rethink your angle. This is difficult, understandably, as for the designer of the game, it makes perfect sense I'm sure. However, we as designers must think outside the box, and make sure that when we design a game to be challenging, not frustrating. Beta testing or allowing others to play your game helps greatly, especially for games like these.
Again, great concept and ideas, however it falls short in some of the execution.
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