A really enjoyable solo RPG that pulls from mecha anime to offer a grim and harrowing deconstruction of the trope of child / teenage pilots being plonked into machines of war.
The central narrative mechanic - presented here as after-battle military reports - has a lot of room for players to maneuver, inviting responses from cold, disconnected commentary to deep introspection and self-reflection. The prompts, which are tied to cards drawn from a regular 52-card pack, cover a gamut of possible scenarios, some of which fans of the genre might recognise, but all of which can be spun into your own yarn. The defining thread that connects all of them, however, is a consistent push for players to consider the mental state of their character - you can really feel the weight of Evangelion bearing down on the writing.
I also love the use of a tumbling block tower to represent the neural link between pilot and mecha, with its falling down a shorthand for a total link collapse resulting in the loss of the pilot. It adds a ton of very personal tension to each round, as each card drawn holds the possibility of forcing you to remove that one last integral block and watch your teetering tower come crashing down to end the game. Winning the game is therefore very difficult, but that's kind of the point; those wonderful triumphant stories are one-in-a-million, not the norm, and having to come to terms with that is what gives CHVLR such glorious weight.
itch.io is an open marketplace for independent game creators. It's completely free to upload your content. Read more about what we're trying to accomplish and the features we provide.