The game was intended to be a vampiric version of the famous rpg Ironsworn but, unfortunately, it comes off as a poorly executed copy. The moves have been made optional in favor of a generic roll usable in any situation which, however, is completely unbalanced in the player's favor. You compare the chosen statistic (which at best is 7) with the random result of 2d10, making a partial success almost certain and a complete success highly likely, given that the average roll of a d10 is 5.5. I tried contacting the author for clarification but he responded in an annoyed and rude manner without even addressing my question. Since there are other vampiric games based on the Ironsworn ruleset, I recommend skipping this one.
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