My GM did a great job of running this adventure for me and three other people. Looking at how simple it is, it is amazing how the five of us turned it into complete and wonderful chaos. The GM had the idea of having all of us roll on the adventure hook table, so there were conflicting agendas and a need to engage with all the factions.
Negotiating with those factions, and maybe playing them against each other, clarified some things for me about OSR. This is a great implementation of that style of play into Mausritter's bucolic setting.
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