Fun game! A lot of the text in the game needs work:
Strength states that it increases damage for all weapons - even though the preview for first damage doesn't add Strength (not even sure if fists is meant to count as a weapon or not); Poison's text is wrong, and when hovering over an enemy's poison it details your own status, also without detailing the fact that poison damage is 100% of poison status for enemies but 50% (rounded up?) for you; Defense states it increases HP by 10% when (if memory serves) it's a 25HP bonus per rank.
I wish I could trash passive items after a while - Coal is sometimes okay, but a 50% chance to deal 3 damage is only good for the first floor and diluting 0's for fists, bow, & confusion.
I'm critiquing so much because it's a good game though! All the main features are working well and a lot of fun! Would love to see more variety, maybe some random events that differ from enemy encounters. Maybe some classes - I love poison and confusion! Dying to get to use them more!!!
Keep it up! <3
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