Wowza! That audio hits like a freight train. Must have been mastered cuz woo boy that balance is sweet.
A neat, classic Robotron-like deal with interesting enemy variety. The main issue I have is that the detail of the art doesn't lead to a lot of visual clarity. The refresh bars are so small and the health is located way too far out of the way to be convenient. A very good basis for a game but I think the screen needs to be refactored - less focus on style, more on helping the player.
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