Having run Break This Room, I also ran this one with my friends last week. I think BtR is the better of the two, but that's not surprising because you had more experience when you wrote it!
The room does a good job with its premise, without being too obtuse or pushing the suspension of disbelief too far. It's a fun setting that is exploited well - for example, my players enjoyed the spatial reasoning of figuring out how to open the main door. The least "believable" part was the motivation of "getting to work on time", rather than having fun meddling with the observatory (and maybe robbing them a little as payback for locking the players in.)
I have a couple of feedback points, none of which truly affected the fun of the room. It's the kind of situation where I'm writing about "negative" points because just saying "we really enjoyed X, Y, and Z" isn't an especially interesting read. Rest assured, we did really enjoy it!
Where BtR is delightfully sandbox-like while still evolving over time, this room presents basically all of its interactables right at the very start, which was a little overwhelming - both in terms of the time taken to interact with everything, and the memory overhead of remembering information and things to go back to.
As a microcosm of this, the "meanings of the planets" handout has a lot of information in one place. It's also therefore very important, and unfortunate that my players only happened to read it very late in their sweep of all places in the room.
When reading the room, there was one puzzle where the writeup said the solution involved "tracing" and it took me a weirdly long time to understand what that meant. I think the puzzle itself is fine and the fault is with my brainfart, though! There's some extraneous details to the visuals that were distracting, but honestly I think the puzzle is good and fine.
Relatedly, my players were briefly confused at one point near the end with the computer, where two separate puzzles both involve sets of six things, which made them think they were related.
Overall, though, good fun! Thanks once again for sharing your work with the world. I might post a version of this in the comments, with the slightly spoilery minutiae removed ;-)
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