I'm not into journal games or card based mechanics. The premise of Glistening World, and the lewd horror, got me interested enough to try the Glistening World.
My experience was on the short end. I got a Game Over on my third journey through the anomaly, and I made a point of not reading the research events beyond the one I reached as well as the special cards and removed cards that I did not interact with. So I didn't get the full experience.
On my third run I chose to "watch" and wound up failing from 11 cards (kept getting lost) into my 12th as the face down card from failing. Even though I had the Ace of Spades. If I'd been playing strategically, I could have went with "fuck" and gotten out of there.
I liked the encounter generators. They're better than a vague prompt. I wound up rolling randomly, narrowing the options down with smaller dice rolls as points grew fewer.
Something I would have liked to see was more attention given to down time. If this were a movie or book, I expect most of the screen time would be given to time at the research facility, dealing with the psychological impact and interpersonal relations between scientists as they research the anomaly. Right now it is largely on the player to figure out that huge portion of the story.
Though I wanted to play by the rules as written for my first playthrough, something I think I'd do in the future is give myself a downtime action to masturbate or sex up one of the other scientists for some Thirst relief without gaining Bleed.
Overall, the Glistening World was fun enough that I might play it again in the future. Thank you for sharing your work.
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