A browser game made in HTML5.
Great Game! I want to point out a couple of things:
- The huge hand-pointer covers some text when you hover over things for a description (for example the Clock, Collective Purity, Bloodstone Sockets... basically all those that lay on the upper part of the screen)
- Some cards gave disbelief without it being written in their description.
- I didn't notice if it's true for those you healed in the previous turn too, but it feels unfair for Clients (Guests? I can't remember the right term) to get sick and take damage in the same turn. It would feel fairer for me if the Health/Purity calculation came before the increase to the Sickness/Disbelief counter/switch change)