Played this at a convention, just two friends and myself, plus the GM. There were a lot of elements that I think worked:
One critique I have is despite the rules being very easy to grasp, the single page rule sheet looked quite overwhelming. I think the tradeoff was meant to be a single page of rules as a selling point, but I think the density of the information had me a bit apprehensive. I think the parts of the page that visually divide things, the blue boxes containing separate info, were the clearest and most accessible. Unsure if it's possible to do more of that, considering how much information is there.
We also accidentally pushed the game to its limits and came across some edge cases in the rules. I heard in the official release there is a guide that talks about these edge cases, though.
In conclusion, great game, and we've immediately invited some particularly talented-at-improv friends over to play again!
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