I genuinely don't know how to begin writing this review as I've already spilled my heart to people closest to me on how much this game means to me, so I'll try to pick up the most important bits of it and rightfully give my compliments to the chef.
This is the 3rd game I've ever given a 5 star on Itch. The first two being Out of Touch and Lessons In love. I'm not sure how much that means to you, but I've played at least a hundred or so AVNs ever since I've started doing so 3–4 years ago on advice by a close friend that it'll make me a better writer by reading other people's stories. Out of those hundreds of stories, I've played 3 that genuinely left me with something I hold with immense sentimental value. Yours included as the latest entry to that number. By no means these 3 games are without merit on their own, no, but sometimes you just play something that moves you so deeply, regardless of its production value.
Truth be told, I've heard here and there that Perfect Pitch was something to give a read on. I've held on playing it since I had a good backlog of games to play. With the opening caused by LiL and OoT's mini "hiatuses", and me running out of Koikatsu games to try or catch-up on, I finally had the opportunity to try Perfect Pitch. My expectations weren't really high to begin it, as all I know from others that it's a good read. I can't even remember if I even looked at the ratings of this game before downloading it, but the Itch page was striking, so that was a good sign.
I genuinely wish I could recall to you everything I felt while playing this AVN. I truly do, but the next best thing I can tell you is what it did to me.
It gave me a newfound appreciation for music. And more importantly, its musicians. It gave me insight to a world not once I ever thought about stopping and taking a look at. The cast's stories, their hobbies, where they've been and where they're headed, their philosophies and outlooks on life, their dreams and ambitions, the trials and tribulations they go through trying to reach said dreams and ambitions. It's so visceral. It's so fucking real. This is one of the most sincere works of art I've ever experienced.
I've always had a "utilitarian" view of music. It's the one discipline I probably viewed most unfavorably when it comes to AI generation, since I was in the impression AIs could just generate songs without any ethical or moral implication, as ultimately songs are just a series of math equations. Whatever that means. That genuinely changed after playing this game. Music is much, much more than the tunes you get to hear, it is just as much about the person making the music than the sound itself. Now, whenever I think about removing the human out of the equation with music, I'm left with a sense of emptiness that I can't seem to quantify how deep really it is. Maybe I'm just being pretentious here, but I was always leery of how AI music sounded when considering it for my projects even before playing this game, but now I'm more than determined to just license songs if producing is too costly to bear.
This game was really relatable to me as a creative. Mind you, my field of discipline is on "regular" game development, so I may not truly understand and appreciate the struggles musicians face. I once made games as an after-work job, and now I'm out in the open trying to make a living out of it after a series of (probably) fortunate events. The discipline and determination the cast had with their craft really inspires and resonates with me that even if they're the best of the best of their age group, they're still out there putting in the blood, sweat and tears to become a better version of themselves. Inspires me to do the same.
This game also gave me a newfound outlook at how I look at my own works. I've always struggled on the idea of "copying" other people's game design. Felt inorganic, felt unoriginal and hackish. Turns out the music world not only does it but relishes and embraces it, with musicians regularly having their own renditions of popular songs. The fact it took me this long that DUH musicians do this all the time made me realize that I was being too hard on myself, and It's OKAY to make my own interpretation of game mechanics from other games. It was like a weight off my shoulders and I began regularly writing up game pitches based on things I've seen and played and adding my own twists on them rather than trying to make something entirely new. This alone has earned you my eternal gratitude, even if you somehow didn't make it to my 5-star list.
One thing about the game I want to bring up other than the writing is the production value of it. This AVN is one of the best illustrated Koikatsu game I've ever witnessed. Seeing how some of the scenes looked reminded me of how great Koikatsu can be when at the hands of someone who has a great sense of scene composition. Liminal Space is one of the best, if not the best, scenes I've ever seen in a Koikatsu AVN. I was simply awestruck. From the soundtrack to the visuals to the multi-hour build up of seeing it go from conception to execution that pays off in this scene. It's all so perfect. The push I needed to finally let you in my highest of recommends as it rightfully deserved and give you that 5-star on Itch.
I honestly wish I can give you something more than just 5-stars on Itch, but the credits do say you don't take any monetary compensation, which I understand.
This is truly one of the best and most sincere works of art I've ever played, and you can see it ooze of it at every corner. I'll be looking forward to the next update, whenever it may come. May you have a great day, SoundSommelier.
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