Excellent presentation! The core mechanics are fun to play with, and the provided levels showcase them well.
The lock-on mechanics could be a tad finicky at times; it took me a while to figure out that you have to "press into" a wall before your character will wall-run, and there was one bug in the "playground" area where I got permanently stuck on the end of a rail.
It would be nice to be able to "double-jump", or something similar, as the greatest hassle often involved losing vertical momentum. The smaller rooms were usually more fun, since the walls were close enough together for ease of navigation.
Thank you!
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