This is awesome. It communicated things I know well, and think often, in ways that make me think more. I have things to add to it and things to discuss from the points it makes. Like all of Taylor's games, it's beautiful, charming, funny. I like it very much. It made me miss talking to Taylor, it me realise something about my experience of games (something Taylor implies but doesn't say): that sometimes if you're not enjoying a game, it's not the rules and it's not you but it's the people you're playing with. I know that doesn't sound like much, but it's a lot to me. To realise that saying 'I miss playing games' is almost the same as saying 'I miss having friends in the way that I used to' is really kind of significant. I hope this game changes things in games, but I also hope people don't treat it like a rule book or a bible, or a central philosophy. Instead, I feel like it has the power to help us all make our own, to discuss how we feel about games and what we want games to be like, on the same level. I hope it teaches us all to value our contributions to games even if they might never be seen by people among the deluge of other fascinating and inspired designers out there. I hope it can remind us that it's fun to make stuff, that it's good to love the stuff we've made no matter what its quality is, and that quality is fake. Thanks for the game Taylor!
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